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Atmosphere Design Project

For this project I was looking at how different design elements can be combined to create different kinds of atmospheres within games.

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Concept

The player would make their way through the level and the mood of each section would be different moving from peaceful, to unnerving, to confusing. The level was made to be very linear as player exploration was not key to the project.

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Assets

I created the majority of the assets used within the project and was a good test of many new skills I was learning from starting at Abertay. Prior to this project my knowledge of 3D modelling was still at a minimum.

End of Project:
2018

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UE4 Blueprints

Solo

Atmosphere Project Gameplay Video

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