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Ember's Tale

A game where you play as a dragon named Ember, who grows from eating gems. The side-scrolling gameplay shows how they must grow to escape the mine they hatched in.

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Level Design

One of my roles for this project was the level design and was the first time I worked on a side-scroller. The aim was to make the main progress of the map to vertical, giving the impression of moving out of a mine.

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Asset Creation

Using Autodesk Maya I created all of the 3D assets within the game. The idea was to create a light-hearted cartoonish style to work with the 2D characters. I was also responsible for creating the prefabs for the objects I created so they can easily be updated and simply placed in the scene.

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Particle Effects

I was responsible for the creation of all of the particle effects for the game. This was done using a combination of Unity's particle systems and Adobe Photoshop. The effects were varied and multi-layered, from flames to Collectables. Sadly, the majority of the effects were not included in the end game build due to time restrictions.

End of Project:
2019

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C#

Small Team

Ember's Tale Gameplay Video

Additional Images

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